25 research outputs found

    Grid generation on surfaces in 3 dimensions

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    The development of a surface grid generation algorithm was initiated. The basic adaptive movement technique of mean-value-relaxation was extended from the viewpoint of a single coordinate grid over a surface described by a single scalar function to that of a surface more generally defined by vector functions and covered by a collection of smoothly connected grids. Within the multiconnected assemblage, the application of control was examined in several instances

    Grid generation for the solution of partial differential equations

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    A general survey of grid generators is presented with a concern for understanding why grids are necessary, how they are applied, and how they are generated. After an examination of the need for meshes, the overall applications setting is established with a categorization of the various connectivity patterns. This is split between structured grids and unstructured meshes. Altogether, the categorization establishes the foundation upon which grid generation techniques are developed. The two primary categories are algebraic techniques and partial differential equation techniques. These are each split into basic parts, and accordingly are individually examined in some detail. In the process, the interrelations between the various parts are accented. From the established background in the primary techniques, consideration is shifted to the topic of interactive grid generation and then to adaptive meshes. The setting for adaptivity is established with a suitable means to monitor severe solution behavior. Adaptive grids are considered first and are followed by adaptive triangular meshes. Then the consideration shifts to the temporal coupling between grid generators and PDE-solvers. To conclude, a reflection upon the discussion, herein, is given

    GridMan: A grid manipulation system

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    GridMan is an interactive grid manipulation system. It operates on grids to produce new grids which conform to user demands. The input grids are not constrained to come from any particular source. They may be generated by algebraic methods, elliptic methods, hyperbolic methods, parabolic methods, or some combination of methods. The methods are included in the various available structured grid generation codes. These codes perform the basic assembly function for the various elements of the initial grid. For block structured grids, the assembly can be quite complex due to a large number of clock corners, edges, and faces for which various connections and orientations must be properly identified. The grid generation codes are distinguished among themselves by their balance between interactive and automatic actions and by their modest variations in control. The basic form of GridMan provides a much more substantial level of grid control and will take its input from any of the structured grid generation codes. The communication link to the outside codes is a data file which contains the grid or section of grid

    The fundamentals of adaptive grid movement

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    Basic grid point movement schemes are studied. The schemes are referred to as adaptive grids. Weight functions and equidistribution in one dimension are treated. The specification of coefficients in the linear weight, attraction to a given grid or a curve, and evolutionary forces are considered. Curve by curve and finite volume methods are described. The temporal coupling of partial differential equations solvers and grid generators was discussed

    Multiblock grid generation with automatic zoning

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    An overview will be given for multiblock grid generation with automatic zoning. We shall explore the many advantages and benefits of this exciting technology and will also see how to apply it to a number of interesting cases. The technology is available in the form of a commercial code, GridPro(registered trademark)/az3000. This code takes surface geometry definitions and patterns of points as its primary input and produces high quality grids as its output. Before we embark upon our exploration, we shall first give a brief background of the environment in which this technology fits

    Interactive grid generation for turbomachinery flow field simulations

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    The control point form of algebraic grid generation presented provides the means that are needed to generate well structured grids for turbomachinery flow simulations. It uses a sparse collection of control points distributed over the flow domain. The shape and position of coordinate curves can be adjusted from these control points while the grid conforms precisely to all boundaries. An interactive program called TURBO, which uses the control point form, is being developed. Basic features of the code are discussed and sample grids are presented. A finite volume LU implicit scheme is used to simulate flow in a turbine cascade on the grid generated by the program

    Dynamics of local grid manipulations for internal flow problems

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    The control point method of algebraic grid generation is briefly reviewed. The review proceeds from the general statement of the method in 2-D unencumbered by detailed mathematical formulation. The method is supported by an introspective discussion which provides the basis for confidence in the approach. The more complex 3-D formulation is then presented as a natural generalization. Application of the method is carried out through 2-D examples which demonstrate the technique

    Examples of grid generation with implicitly specified surfaces using GridPro (TM)/az3000. 1: Filleted multi-tube configurations

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    With examples, we illustrate how implicitly specified surfaces can be used for grid generation with GridPro/az3000. The particular examples address two questions: (1) How do you model intersecting tubes with fillets? and (2) How do you generate grids inside the intersected tubes? The implication is much more general. With the results in a forthcoming paper which develops an easy-to-follow procedure for implicit surface modeling, we provide a powerful means for rapid prototyping in grid generation

    Interactive high quality grid generation

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    We generate high quality grids interactively on a computer workstation through optimization for some simple yet commonly encountered geometric shapes
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